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Review : Iron Man VR Quest 2

by Gaming Adicts

Iron Man used to be considered a pretty average Marvel Comics character, but now he is one of the most famous superheroes of our time. As the most important part of the Marvel Cinematic Universe, Robert Downey Jr. and Kevin Feige brought the hero to the general public’s attention through a series of movies, starting with Iron Man in 2008 and ending with Avengers: Endgame in 2019.

Endgame came out just one year before Iron Man VR, the first attempt to give the hero his own video game after the MCU. The result was an experience that was true to the character and fun to play, with a strong campaign and exciting gameplay. But it was hard to get it out for the first PSVR headset. Even though it was a great game, it was held back by the PSVR and PS4’s hardware limitations.

Iron Man VR on PSVR got important everything right. The best thing about the game was the gameplay, which made you feel like Iron Man in every way. The different weapons, fighting, and flying were all a lot of fun, and they went well with the original story, which was both familiar and refreshingly new. Everything people liked about the PSVR version of the game is also in the Quest 2 version. The core of Iron Man VR is still as enjoyable as ever, no matter what platform you play it on.

Visuals and Performance

Aside from a few minor issues, the Quest 2 port is quite well done and boasts excellent performance. Quest 2 occasionally stutters and stutters to keep up with the demands of intense combat sequences, although these instances are few and far between.

The graphics are generally strong, with a few exceptional examples sprinkled throughout the advertising drive. The higher screen resolution on Quest 2 improves the quality of environments and the game in general, while some jagged edges may still be seen, especially in the far distance. The enormous fly-over environments are occasionally a little too blocky and basic, but the stylized nature of the game makes up for this. You won’t find a more visually striking Quest 2 game, but it’s also not the worst.

Although the use of fixed foveated rendering in Camouflaj occasionally results in blurred edges toward the periphery of the field of view, this is a feature you’ll find difficult to notice in practice. A few graphical issues pop up during cutscenes as well, but they’re easily overlooked and don’t ruin the experience.

On Quest 2, we break free

What, if anything, does Quest 2 add to the Iron Man virtual reality game? So, the core storyline and all of the extras are still there, albeit they have been tweaked to work better in their new independent form. First of all, unlike with PSVR, you won’t have to wait around for a few minutes while the game loads. The loading process in Quest 2 is seamless and quick. You’ll never have to wait more than a few seconds before diving in.

You can also move about freely in any direction while playing since no wires are limiting your range of motion. Even though this wasn’t the worst problem with PSVR, having this issue resolved is a huge help. It’s a significant plus that you can turn around quickly without worrying about being stuck, which adds to the realism.

These changes are hardly revolutionary; rather, they aim to enhance people’s quality of life by addressing issues that probably shouldn’t have arisen in the first place. The result, though, is that this release feels a lot more final and finished than the PSVR version did. There was always something special about the gameplay, but everything now fits perfectly.


The Quest 2 edition of Camouflaj’s superhero action-adventure game, Iron Man VR, triumphs as the best available. The PSVR version combined an excellent story with exciting gameplay. Even for the most ardent Marvel and Iron Man fans, the game’s loading times and obsolete technology made it easier to recommend with significant qualifiers. Quest 2 does not have any of those restrictions. Iron Man VR is certainly one of the most interesting, polished, and immersive releases on the Quest platform this year, even though the game was originally released two years ago.

Like Insomniac and Rocksteady’s previous efforts with Spider-Man and Batman for home consoles, this game makes use of interactive elements to capture the character’s essence. Camouflaj VR is different because it puts the player in control of the character, making for a more immersive experience while remaining true to the source material.

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